<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-11200283.post6981343051258564174..comments</id><updated>2008-09-16T04:02:49.772-07:00</updated><title type='text'>Comments on Greg's Place: Guild halls announced at Fan Faire</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blog.gregsplace.com/feeds/6981343051258564174/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default?start-index=26&amp;max-results=25'/><author><name>Greg Spence</name><uri>http://www.blogger.com/profile/10111709469516671590</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-8s0LLI6e4Kg/Tp-y6_aSBKI/AAAAAAAAAHE/W7qYd8po4Mo/s220/315898_10150342751828371_561003370_8389761_1271037167_n.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>54</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-11200283.post-5254129877382130094</id><published>2008-09-16T04:02:00.000-07:00</published><updated>2008-09-16T04:02:00.000-07:00</updated><title type='text'>Hey Greg! Just popping in to say keep up the great...</title><content type='html'>Hey Greg! Just popping in to say keep up the great work, I know you guys are up to good stuff, dont let us down now! ^_^</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/5254129877382130094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/5254129877382130094'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1221562920000#c5254129877382130094' title=''/><author><name>KC</name><uri>http://www.blogger.com/profile/01711467842246444798</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_Mhj-ZMMo9bk/R7lMWk-vkZI/AAAAAAAAAAM/2jLEKYkxW8w/S220/Portrait.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1440711893'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-348809791613908584</id><published>2008-09-08T17:25:00.000-07:00</published><updated>2008-09-08T17:25:00.000-07:00</updated><title type='text'>Greg,&lt;br&gt;&lt;br&gt;Has anyone thought of going ahead and...</title><content type='html'>Greg,&lt;BR/&gt;&lt;BR/&gt;Has anyone thought of going ahead and adding a way to let the guild start saving status for the guild halls.&lt;BR/&gt;&lt;BR/&gt;Something like added a deposit status to the guild bank.&lt;BR/&gt;&lt;BR/&gt;Then when a guild hall is purchased the status is transfered to the guild hall escrow account.&lt;BR/&gt;&lt;BR/&gt;I think that if some of the guilds start to see the status start to add up that they will start to see that the status is achievable.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/348809791613908584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/348809791613908584'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1220919900000#c348809791613908584' title=''/><author><name>douglas</name><uri>http://www.blogger.com/profile/10151254407263627529</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-790668294'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-6083815944220700863</id><published>2008-09-08T17:14:00.000-07:00</published><updated>2008-09-08T17:14:00.000-07:00</updated><title type='text'></title><content type='html'>This comment has been removed by the author.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/6083815944220700863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/6083815944220700863'/><author><name>Douglas</name><uri>http://www.blogger.com/profile/10151254407263627529</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.contentRemoved' value='true'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-790668294'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-939472602795171845</id><published>2008-09-01T15:19:00.000-07:00</published><updated>2008-09-01T15:19:00.000-07:00</updated><title type='text'>&lt;i&gt;Those who single group or mostly solo (but stil...</title><content type='html'>&lt;I&gt;Those who single group or mostly solo (but still elect to be in a small guild) do NOT obtain any significant status by what they do for fun.&lt;/I&gt;&lt;BR/&gt;This is not right. They introduced status for killing named mobs inside instances. So If I'm right on named gives more then 10k status. And if you want to solo you can pick up the normal kill tasks. which give around 15k status at level 80.&lt;BR/&gt;So there are ways to gain status for all kind of players. Actually the fastest way to gain status is doing kill tasks in a full group. This is faster then crafting and raiding.&lt;BR/&gt;The only thing that is easier for raiders to obtain is gold. But as raiders tend to spend horrendous amounts of plat for buying the masters that just don't want to drop for them this money gets distributed to the whole player base.&lt;BR/&gt;&lt;BR/&gt;So from my viewpoint I would set status as the primary cost for guild halls, but from a developer view I must say that EQ2 needs a new money sink. And it needs to be a huge one, so that the prices do not increase any more.&lt;BR/&gt;&lt;BR/&gt;In the end I think they did a great job. I just don't know if I'm happy if the prices for the amenities fall to low. Yes our guild has to struggle to get enough money and status to buy a T2 guild hall with all the amenities we want, but we are a small guild with only 5 accounts with at least one level 80 char (plus about 5 accounts between 50 and 75). I think we should have to struggle to reach that goal.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/939472602795171845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/939472602795171845'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1220307540000#c939472602795171845' title=''/><author><name>Calain</name><uri>http://www.abendstern.info</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-916922674'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-7125982354661879509</id><published>2008-09-01T09:41:00.000-07:00</published><updated>2008-09-01T09:41:00.000-07:00</updated><title type='text'>Greg I know I have been hard on you but I did want...</title><content type='html'>Greg I know I have been hard on you but I did want to stop for a second and thank you for having this conversation. You do not have to talk to us and explain yourself but you do and this is to be commended. While we do not always see eye to eye I find it refreshing that someone in your position is willing to talk to us and I thank you.&lt;BR/&gt;&lt;BR/&gt;I'm happy you guys are going to lower some costs and I thank you for allowing our input to help. I know that it's a compromise and likely the costs will end up being lower than you would like and higher than we would like but the definition of compromise is that no one is happy :)&lt;BR/&gt;&lt;BR/&gt;Just wanted to point out that to a small 6 person guild the amount of work needed to level to 30 just to qualify for the halls is a TON of work... especially if most of those few members do not craft and none of us raid. While I can crank our work orders and obtain 15000ish status every 5 minutes or so, they need to do a kill task that takes far longer so I think we all need to remember that everyone plays EQ2 differently and obtaining status is not as easy if you are a casual player who plays but a few hours a week and just likes to quest... and not quest doing the same writs over and over and over and over.&lt;BR/&gt;&lt;BR/&gt;I know this is all probably a moot point because the costs will be lowered some but your last post about not everyone needs a hall struck a nerve a bit because it tries to change the rules mid stream so to speak.&lt;BR/&gt;&lt;BR/&gt;EQ2 has used guild levels to determine the power of guilds and rewards in regard to housing, titles and other perks. "How" you play in order to level your guild never seemed to matter... well until guild halls came into play.&lt;BR/&gt;&lt;BR/&gt;Now, all of a sudden, "other" factors were introduced that would further limit what you could obtain at your guild level and while some titles were priced very very high, all these were one time purchases... IE you did not have to pay taxes on your title.&lt;BR/&gt;&lt;BR/&gt;Houses, while they do have taxes, were priced so low as to be a non factor.&lt;BR/&gt;&lt;BR/&gt;I'll stop now. I just wanted to once again thank you for listening and I look forward to the new prices.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/7125982354661879509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/7125982354661879509'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1220287260000#c7125982354661879509' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1393795161'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-2388572948214911507</id><published>2008-09-01T07:08:00.000-07:00</published><updated>2008-09-01T07:08:00.000-07:00</updated><title type='text'>Ah, but here's the thing -- raiding isn't a good c...</title><content type='html'>Ah, but here's the thing -- raiding isn't a good comparison, because only a chunk of your player base enjoys raiding and wishes to be in a raiding group (and not the majority).&lt;BR/&gt;&lt;BR/&gt;I would wager that the far majority of your player base does want a guildhall, and considers it a 'must have'.&lt;BR/&gt;&lt;BR/&gt;It can be difficult as a small guild to recruit -- I've already seen that give a choice between two guilds with nice people, the level 30 guild that enables buying a 5-room house will get the recruit over the level 25 guild.&lt;BR/&gt;&lt;BR/&gt;Now, the bar will be raised, and all else being equal, a level 30 guild with a guildhall will find recruiting easier then one without.  It's simply human nature, and sadly, something that's difficult to design around.&lt;BR/&gt;&lt;BR/&gt;Regardless, I look forward to seeing what the amenities are now being priced at.  I do think that the reduction in the cost of the tier 1 house brings it into reach of even small, relatively casual guilds like mine, and I hope that with the changes you've indicated are being made to amenity costing that we'll be able to afford a few of those as well</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/2388572948214911507'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/2388572948214911507'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1220278080000#c2388572948214911507' title=''/><author><name>Loredena</name><uri>http://www.blogger.com/profile/12110801085496605266</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1603754681'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-2832041500321850982</id><published>2008-09-01T00:52:00.000-07:00</published><updated>2008-09-01T00:52:00.000-07:00</updated><title type='text'>Is it not the same argument as raiding?  Raiding r...</title><content type='html'>Is it not the same argument as raiding?  Raiding really requires 24 people to work together to achieve that goal.  We aren't forcing people to raid, its just one more thing you can do. &lt;BR/&gt;&lt;BR/&gt;We aren't forcing people to buy guild halls, its just another method of progression that you can take with a GROUP of people.&lt;BR/&gt;&lt;BR/&gt;Saying that you deserve a guild hall because your guild made a specific level is like saying you deserve raid loot because you are level 80.  &lt;BR/&gt;&lt;BR/&gt;I'm sure many people will disagree with this because they have it in their heads that it should be a specific way.&lt;BR/&gt;&lt;BR/&gt;This argument is moot anyway because the posted prices for purchase and upkeep on the web are out of date now.  Many of the amenities are a good bit cheaper, so you'll just have to wait and see how it turns out.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/2832041500321850982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/2832041500321850982'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1220255520000#c2832041500321850982' title=''/><author><name>Greg Spence</name><uri>http://www.blogger.com/profile/10111709469516671590</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_3IGtTqzb3Iw/SJDVduO9omI/AAAAAAAAAAg/zx6oN4I-JZQ/S220/341938221_nBGcc-S.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1190186681'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-267248236207775765</id><published>2008-08-31T17:43:00.000-07:00</published><updated>2008-08-31T17:43:00.000-07:00</updated><title type='text'>&lt;b&gt;Its the same with guild halls. They are designe...</title><content type='html'>&lt;B&gt;Its the same with guild halls. They are designed to be obtained by a group of people working together. Someone that decides to go about it alone shouldn't get the reward more easily than 20 people that work together on it. &lt;/B&gt;&lt;BR/&gt;&lt;BR/&gt;That's hardly the case though, is it?&lt;BR/&gt;Small guilds work a bazillion percent harder than large guilds to get to the same level/rewards.&lt;BR/&gt;I'm sure we'd have no problem with working just as hard as the next person. We're not asking to do less, but we'd like OUR efforts recognised.&lt;BR/&gt;&lt;BR/&gt;&lt;B&gt;How would that encourage people to play together? This is an MMO, not a single-player game.&lt;/B&gt;&lt;BR/&gt;&lt;BR/&gt;That's mere semantics. I believe an MMO is lots of people playing at the same time, not lots of people co-operating simultaneously.&lt;BR/&gt;&lt;BR/&gt;MMOs allow me to play with my close friends, or partner, in a diverse and vibrant world.&lt;BR/&gt;&lt;BR/&gt;Where you say "encourage", many others would say "force".&lt;BR/&gt;&lt;BR/&gt;Personally, I'd be thinking about not DIScouraging the many players who like to exist as individuals in said vibrant world.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/267248236207775765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/267248236207775765'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1220229780000#c267248236207775765' title=''/><author><name>HardcoreCasual</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-614738242'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-4281153824039882582</id><published>2008-08-30T18:40:00.000-07:00</published><updated>2008-08-30T18:40:00.000-07:00</updated><title type='text'>Solo kills do give you more reward now because you...</title><content type='html'>Solo kills do give you more reward now because you do not split the drops!&lt;BR/&gt;&lt;BR/&gt;EQ2 considers 6 people the minimum for a guild so therefor a T1 hall should be tuned for that 6 number.&lt;BR/&gt;&lt;BR/&gt;Here me out a second....&lt;BR/&gt;&lt;BR/&gt;When a high level guild raids (because, I assume, they LIKE to raid) they are rewarded with status and treasure beyond anything I will EVER see. I understand that this is what "I" give up when "I" make that choice not to raid and not to be in a larger guild.&lt;BR/&gt;&lt;BR/&gt;So large guilds (not 100% on everything so don't jump all over me LOL) obtain status, plat and treasure just for doing what "they" find fun.&lt;BR/&gt;&lt;BR/&gt;Those who elect to craft obtain treasure, plat and status by means of doing what "they" find fun.&lt;BR/&gt;&lt;BR/&gt;Those who single group or mostly solo (but still elect to be in a small guild) do NOT obtain any significant status by what they do for fun.&lt;BR/&gt;&lt;BR/&gt;This is the issue. Guildhalls, as they currently stand, require a significant amount of status to purchase amenities and pay the taxes. Unless you like to craft... and craft ALOT!!! you will never obtain the status to buy/pay the taxes on the amenities.&lt;BR/&gt;&lt;BR/&gt;The other two types of players, raiders and trade skill people "do" automatically get status for what they find fun.&lt;BR/&gt;&lt;BR/&gt;How do we fix this? Well it seems the easiest fix is to reward "every" mob kill with a small (maybe 1 status point for whatever level the mob is) amount of status for each and every kill.&lt;BR/&gt;&lt;BR/&gt;This allows all types of play to be compensated. I would also bump up the trade skill status rewards because they are much too low IMHO.&lt;BR/&gt;&lt;BR/&gt;How does this sound?&lt;BR/&gt;&lt;BR/&gt;Either this or put a small cost to use certain amenites and then lower the cost/taxes upfront as they will be compensated later by usage fees. This way small and large guilds all can contribute the same based on usage.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/4281153824039882582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/4281153824039882582'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1220146800000#c4281153824039882582' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1231112217'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-666945007928600619</id><published>2008-08-29T18:12:00.000-07:00</published><updated>2008-08-29T18:12:00.000-07:00</updated><title type='text'>I expect that by the end of the year, we will see ...</title><content type='html'>I expect that by the end of the year, we will see items that reduce monthly costs of guild halls. It was something that was highlighted at FanFaire that people would really want and it fits with the current housing system.&lt;BR/&gt;&lt;BR/&gt;However, i also expect these items to be hard to obtain, but dependent on the guild working together to obtain. Examples i can think of, off the top of my head: &lt;BR/&gt;i) Tradeskill group mission quest line to the extent of the epic quests. &lt;BR/&gt;&lt;BR/&gt;ii) Raid target kill quests. With 6-12 names, which requires 12-24 people to complete for a shard than can be traded for an item (would require item to be lore and also quest to be non-repeatable)&lt;BR/&gt;&lt;BR/&gt;iii) Group instant and explore specialist quests for the same style rewards as point ii).&lt;BR/&gt;&lt;BR/&gt;Although the quests from i), ii) and iii) are exclusive quests. So fitting for your primary style of play/guilds play.&lt;BR/&gt;&lt;BR/&gt;Remember, guild halls are a work in progress that i expect have progression in mind for further development. Think of it as the start of the game your char's never had achievement tree's, soon we'll be getting our third.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/666945007928600619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/666945007928600619'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1220058720000#c666945007928600619' title=''/><author><name>Mikul</name><uri>http://www.blogger.com/profile/10311845580461784635</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-258163793'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-5308477598805815296</id><published>2008-08-29T16:31:00.000-07:00</published><updated>2008-08-29T16:31:00.000-07:00</updated><title type='text'>In general smaller guilds (or those with primarily...</title><content type='html'>In general smaller guilds (or those with primarily younger members) put in more effort then larger guilds (or those with primarily maxed level members)for the same rewards.  Unfortunately, there isn't really a way around that.  That being said -- the more I look at the current cost of the guildhalls, and the known costs of the amenities, the more I think that that my mental struggle is with the maintenance costs, not the purchase price.&lt;BR/&gt;&lt;BR/&gt;Why?  Because you're right - the initial push to be able to purchase them in the first place IS rewarding as we see our effort pay off.  But -- we're right too.   For a smaller or younger guild, the maintenance costs will rapidly turn the game into a job.&lt;BR/&gt;&lt;BR/&gt;I personally would therefor rather see a higher purchase cost, and lower maintenance cost, for the amenities, combined perhaps with an emphasis on status over coin (since it IS easier to grind status then coin even with lower level avatars in my experience).</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/5308477598805815296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/5308477598805815296'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1220052660000#c5308477598805815296' title=''/><author><name>Loredena</name><uri>http://www.blogger.com/profile/12110801085496605266</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1603754681'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-1263506819743131678</id><published>2008-08-29T08:53:00.000-07:00</published><updated>2008-08-29T08:53:00.000-07:00</updated><title type='text'>So if you solo a mob you should get better loot th...</title><content type='html'>So if you solo a mob you should get better loot than if you killed with an entire group?&lt;BR/&gt;&lt;BR/&gt;The reward has always been based on the difficulty of the objective, not how much trouble it takes for you to beat it.  Mobs are designed to be beaten by a certain type of group.  So you solo mobs, group mobs and raid mobs.  The reward isnt going to change if you solo a group mob, or kill a raid mob with one group.&lt;BR/&gt;&lt;BR/&gt;Its the same with guild halls.  They are designed to be obtained by a group of people working together.  Someone that decides to go about it alone shouldn't get the reward more easily than 20 people that work together on it.  How would that encourage people to play together?  This is an MMO, not a single-player game.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/1263506819743131678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/1263506819743131678'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1220025180000#c1263506819743131678' title=''/><author><name>Greg Spence</name><uri>http://www.blogger.com/profile/10111709469516671590</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_3IGtTqzb3Iw/SJDVduO9omI/AAAAAAAAAAg/zx6oN4I-JZQ/S220/341938221_nBGcc-S.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1190186681'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-7395811410202610139</id><published>2008-08-29T06:11:00.000-07:00</published><updated>2008-08-29T06:11:00.000-07:00</updated><title type='text'>&lt;b&gt;"I happen to think that people will appreciate ...</title><content type='html'>&lt;B&gt;"I happen to think that people will appreciate things more if they have to work for it."&lt;/B&gt;&lt;BR/&gt;&lt;BR/&gt;And a smaller guild has to work so much harder than a guild with more members.&lt;BR/&gt;&lt;BR/&gt;In fact, based on your viewpoint, don't smaller guilds really deserve MORE stuff than their larger contempories?&lt;BR/&gt;&lt;BR/&gt;My guild is level 54 and there's TWO active accounts - do you know how much WORK that is? Together we've put as much work into our guild as a larger, higher level guild, but we're not entitled to rewards simply because our body count is far lower.&lt;BR/&gt;&lt;BR/&gt;Truly, if EQ2 were about risk vs. reward then every encounter defeated and every achievement gained would take into account how many people actually participated before calculating the rewards.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/7395811410202610139'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/7395811410202610139'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1220015460000#c7395811410202610139' title=''/><author><name>HardcoreCasual</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1818117256'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-8471221061542698121</id><published>2008-08-22T18:43:00.000-07:00</published><updated>2008-08-22T18:43:00.000-07:00</updated><title type='text'>BTW my example price for a banker would be:&lt;br&gt;&lt;br...</title><content type='html'>BTW my example price for a banker would be:&lt;BR/&gt;&lt;BR/&gt;Tier-Buy-Taxes&lt;BR/&gt;&lt;BR/&gt;T1-5p/100k-10g/5k&lt;BR/&gt;T2-25p/500k-50g/25k&lt;BR/&gt;T3-50p/1000k-1p/50k&lt;BR/&gt;&lt;BR/&gt;Allow guilds to reclaim when they upgrade. This allows challenge for all three types of guilds and does not lock "everyone" into paying the very same rent.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/8471221061542698121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/8471221061542698121'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1219455780000#c8471221061542698121' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1416648610'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-8053488089781967156</id><published>2008-08-22T18:38:00.000-07:00</published><updated>2008-08-22T18:38:00.000-07:00</updated><title type='text'>"If you balance the prices for the smallest guilds...</title><content type='html'>"If you balance the prices for the smallest guilds, then all of the medium to large guilds will not get any satisfaction from the fact that guild halls are so easy to obtain."&lt;BR/&gt;&lt;BR/&gt;How do you figure this unless you are assuming that large guilds will stay with the T1 hall?&lt;BR/&gt;&lt;BR/&gt;Each hall is designed for a different type of guild/size and I understand that making each guild work a bit means that the hall means something. We both agree on this.&lt;BR/&gt;&lt;BR/&gt;If you look at just the price of the hall for T1/2/3 each seems to be designed to test each types of guild. All three are "doable" with some work for small, medium and large guilds.&lt;BR/&gt;&lt;BR/&gt;When you move to amenities this goes right out the window. In order to give T3 guilds that "sense of accomplishment" that you speak of you kill off small guilds 100% unless you consider the number of amenities to be the killer.&lt;BR/&gt;&lt;BR/&gt;Large guilds will have all amenities but small guilds only a few. Is this correct?&lt;BR/&gt;&lt;BR/&gt;It was my understanding that small guilds "could work there way up" to more and more amenities. We might be able to only afford one amenity with our small T1 but we could save and save for maybe 1 new amenity every few months. "Eventually" and this could, in theory, take years we too could build up to a hall having everything and with that same sense of accomplishment that the larger guilds have. Of course if will NEVER be with anything larger than a T1 hall but it would be our small T1 hall :)&lt;BR/&gt;&lt;BR/&gt;Your way of taxing things kills this because even if we could someday afford more, we could NEVER pay all those weekly taxes.&lt;BR/&gt;&lt;BR/&gt;I have a simple and fair solution to this. Have each size only allow so many accounts. This way a guild can "outgrow" a hall. I did not say members but separate account.&lt;BR/&gt;&lt;BR/&gt;For example:&lt;BR/&gt;&lt;BR/&gt;T1 - Up to 15 accounts&lt;BR/&gt;T2 - Up to 50 accounts&lt;BR/&gt;T3 - Any size&lt;BR/&gt;&lt;BR/&gt;Now you can adjust the upkeep down to be in line with what the target number of accounts can afford instead of assuming that maybe a 200+ guild will be happy with a T1 be be done with it.&lt;BR/&gt;&lt;BR/&gt;The logic of doing it this way is apparent. It's the best of both worlds and makes sure that each hall fits the target it was designed.&lt;BR/&gt;&lt;BR/&gt;T1 halls, for example, would be designed for small guilds and since you could not go past 15 accounts this would force an expanding guild to grow to the next sized hall.&lt;BR/&gt;&lt;BR/&gt;T3 halls, for example, could stay expensive and as such only be afforded by the larger guilds.&lt;BR/&gt;&lt;BR/&gt;You could also put a lower limit if you wanted on teh halls so that, for example, you would need a 20+ account guild to buy a T3 but some with lots and lots (did I say lots LOL) of Plat, status and time might want the larger hall even if they do not have many members.&lt;BR/&gt;&lt;BR/&gt;Any thoughts on this?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/8053488089781967156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/8053488089781967156'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1219455480000#c8053488089781967156' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-130002249'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-3134697889981004580</id><published>2008-08-22T16:28:00.000-07:00</published><updated>2008-08-22T16:28:00.000-07:00</updated><title type='text'>"You do know that the status costs come from the g...</title><content type='html'>"You do know that the status costs come from the guild leader?"&lt;BR/&gt;&lt;BR/&gt;Actually, as with houses, they've stated that coin and status can be escrowed, allowing all guildmembers to contribute.  Also, I read something that hinted at a mechanism for guildmembers to direct all adventure-writ status directly to the guild.&lt;BR/&gt;&lt;BR/&gt;In any case -- I AM the guild leader, as is my husband, and I have 3 out of the top 5 in status avatars.  I fully expect the status to be primarily coming from me, and I'm ok with that.   As I said I figure doing 1 hour a week of tradeskill writs would meet our needs -- and that assumes no one else does any!&lt;BR/&gt;&lt;BR/&gt;It's the plat that's a problem -- I see no way my guild is coming up with the upfront plat costs for most of those amenities (10 or 25 plat each for the tradeskill oriented ones!) and the carrying costs wouldn't be fun either.&lt;BR/&gt;&lt;BR/&gt;So, yes, small guilds are hurt, and badly by this.   But I can't really disagree that there's already not much effort involved for larger guilds, and thus it will quickly become meh to them if costs are lowered too much.  It's a conundrum that I don't have a good answer for --perhaps a way to pay more status for less plat?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/3134697889981004580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/3134697889981004580'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1219447680000#c3134697889981004580' title=''/><author><name>Loredena</name><uri>http://www.blogger.com/profile/12110801085496605266</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1603754681'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-5675901821247666359</id><published>2008-08-22T15:35:00.000-07:00</published><updated>2008-08-22T15:35:00.000-07:00</updated><title type='text'>My opinion is that the prices are pretty reasonabl...</title><content type='html'>My opinion is that the prices are pretty reasonable as they are.  That being said, I wouldn't mind if the upkeep status was lowered a bit, but the decision isn't just up to me.&lt;BR/&gt;&lt;BR/&gt;Telling me I'm not sympathetic towards smaller guilds doesn't really help your case either.  I happen to think that people will appreciate things more if they have to work for it.  If you give something away, it has no value.  So in my opinion the game will be more fun for people when they are required to do a little bit of work.&lt;BR/&gt;&lt;BR/&gt;If you balance the prices for the smallest guilds, then all of the medium to large guilds will not get any satisfaction from the fact that guild halls are so easy to obtain.&lt;BR/&gt;&lt;BR/&gt;As game developers we have to think about how to please the largest number of people.  There will always be people that disagree with those decisions.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/5675901821247666359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/5675901821247666359'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1219444500000#c5675901821247666359' title=''/><author><name>Greg Spence</name><uri>http://www.blogger.com/profile/10111709469516671590</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_3IGtTqzb3Iw/SJDVduO9omI/AAAAAAAAAAg/zx6oN4I-JZQ/S220/341938221_nBGcc-S.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1190186681'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-6028643955712181475</id><published>2008-08-22T14:58:00.000-07:00</published><updated>2008-08-22T14:58:00.000-07:00</updated><title type='text'>"So, personally, I'd rather see plat costs lowered...</title><content type='html'>"So, personally, I'd rather see plat costs lowered and status costs raised. I suspect other guild wouldn't agree though!"&lt;BR/&gt;&lt;BR/&gt;You do know that the status costs come from the guild leader? Both the weekly plat and status are way too high for smaller guilds. I added only two amenities (banker and porter) and this alone warrants 110,000 status points per week.&lt;BR/&gt;&lt;BR/&gt;This is almost an hour of doing BORING BORING work orders over and over and over even any every week till the end of time!&lt;BR/&gt;&lt;BR/&gt;What gets me is that these numbers are the very same for all three tiers and while I understand the logic this is still a game and we do put aside "reality' in games to make them fun.&lt;BR/&gt;&lt;BR/&gt;Why not just make everyone sit at a wash tub for 60 minutes every week to do their laundry? Seems silly but hey... it's real LOL Now of course we suspend this form of reality because it not fun but I fail to see how doing endless work orders are ok just because we choose not to raid.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/6028643955712181475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/6028643955712181475'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1219442280000#c6028643955712181475' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-263214947'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-1076595046423141611</id><published>2008-08-22T14:53:00.000-07:00</published><updated>2008-08-22T14:53:00.000-07:00</updated><title type='text'>"Just because we release guild halls with lots of ...</title><content type='html'>"Just because we release guild halls with lots of amazing features doesn't mean people should feel entitled to the biggest hall on day 1 with all of the amenities."&lt;BR/&gt;&lt;BR/&gt;That's just it. Day one or Day 10,000 these "amenities" are just too expensive for smaller guilds. There is no saving up because the status point alone will take me almost an hour each week of doing mind numbing boring work orders... we do not raid.&lt;BR/&gt;&lt;BR/&gt;I have to be honest here. I am somewhat taken aback from your lack of even trying to understand our point. When you say things like "well it was worse years ago" makes me feel better how?&lt;BR/&gt;&lt;BR/&gt;I picked two very basic guild hall amenities that most, if not all, guilds would want. &lt;BR/&gt;&lt;BR/&gt;1. Guild Banker&lt;BR/&gt;2. Guild Porter&lt;BR/&gt;&lt;BR/&gt;We cannot even afford these two! How can we "grow" or do you mean grow the guild? Did you ever stop to think that maybe some people prefer smaller and more intimate guilds?&lt;BR/&gt;&lt;BR/&gt;I also gave you an example about how you could justify charging based on the tier but you keep coming back saying that I want to charge per guild member which I do not.&lt;BR/&gt;&lt;BR/&gt;I can see from your responses that you are totally unsympathetic toward smaller guilds. I'll wait on release and you'll see the negative feedback from the smaller guilds then.&lt;BR/&gt;&lt;BR/&gt;My real fear it that this will drive people from the game as you force people to do unfun things just to maintain their guild hall. I love EQ2 and want it to thrive and yes I was here in the very beginning and left because the game sucked at release only to become a real gem today. I fear that this will drive a real nail between those who do NOT want to join a large raid guild and those that feel that ONLY raiders should ever get anything nice.&lt;BR/&gt;&lt;BR/&gt;Raiders are not the enemy. Their play style is just as important as mine. I just ask not to be grouped as a lazy, unskilled player who wants everything handed to me just because I choice to play in a different way or not as much as the hard core player.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/1076595046423141611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/1076595046423141611'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1219441980000#c1076595046423141611' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1398871218'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-4533175537249744923</id><published>2008-08-22T12:23:00.000-07:00</published><updated>2008-08-22T12:23:00.000-07:00</updated><title type='text'>I'm more then a bit stunned by the proposed costs ...</title><content type='html'>I'm more then a bit stunned by the proposed costs of the amenities, but I don't really see a good way to scale things by guild level/size or guildhall tier.  &lt;BR/&gt;&lt;BR/&gt;My guild (formed at launch!) has adventurer mains ranging from 40 to 57; our tradeskill mains range from 30 to 80, with the majority being in the 50s.  As a result, I can rely more upon the crafters then the adventurers for status.&lt;BR/&gt;&lt;BR/&gt;For us, it's really the plat costs.  I did the math, and if I spent just an hour a week doing writs with my 75 provisioner, I could make 100k in personal status each week.   Thus the status costs for the hall and a few amenities, while it would certainly take the guild as whole to do, is manageable.&lt;BR/&gt;&lt;BR/&gt;Of course, all of this is assuming that it works as houses currently do -- you only pay for the week when you access the house, and if no one accesses it for a month, it doesn't get paid, but you don't lose anything.  (As small as we are, and as often as various members go inactive for months at a time, I just can't rely upon a week-in week-out contribution from anyone, even myself).  &lt;BR/&gt;&lt;BR/&gt;I really don't see how we'll swing the plat cost any time soon though (for the amenities -- lowering the upfront cost of the guildhall makes it palatable).  So, personally, I'd rather see plat costs lowered and status costs raised.   I suspect other guild wouldn't agree though!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/4533175537249744923'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/4533175537249744923'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1219432980000#c4533175537249744923' title=''/><author><name>Loredena</name><uri>http://www.blogger.com/profile/12110801085496605266</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1603754681'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-4520123283954745328</id><published>2008-08-22T10:03:00.000-07:00</published><updated>2008-08-22T10:03:00.000-07:00</updated><title type='text'>I think you sort of answered your own question abo...</title><content type='html'>I think you sort of answered your own question about why scaling the price doesn't work.  The tier of the guild hall has nothing to do with the size of the guild or how often people use it.  You could have a 500 person guild in a T1, or a 5 person guild in a T3.  So if your rationalization is guild size, you can't use the guild hall tier as the determining factor.  We already charge more to purchase the bigger halls and more upkeep each week for them.&lt;BR/&gt;&lt;BR/&gt;If a smaller guild decides that they won't use a druid portal hireling enough to make it worth the cost, then they shouldn't buy one.&lt;BR/&gt;&lt;BR/&gt;Charging usage fees just would not work either.  Not everything has a "transaction" associated with it, and charging someone just because they want to move an item from GB1 to GB2 would be crazy and people would view it as nickel-and-diming them to death.  My point is that its not easy to tell if you're taking something out to keep it, or taking something out just to move it to another bank.  There would be all sorts of problems with trying to charge usage fees.&lt;BR/&gt;&lt;BR/&gt;Were you playing when EQII launched?  Do you remember how long it took to amass a single gold coin?  I think I was level 20-something when I first had enough silver that I could combine it into a gold.  At the time 5 room houses were so expensive no one could comprehend buying one, much less affording 20g a week upkeep.  Yet now everyone has a 5 room house if they want it.&lt;BR/&gt;&lt;BR/&gt;Just because we release guild halls with lots of amazing features doesn't mean people should feel entitled to the biggest hall on day 1 with all of the amenities.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/4520123283954745328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/4520123283954745328'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1219424580000#c4520123283954745328' title=''/><author><name>Greg Spence</name><uri>http://www.blogger.com/profile/10111709469516671590</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_3IGtTqzb3Iw/SJDVduO9omI/AAAAAAAAAAg/zx6oN4I-JZQ/S220/341938221_nBGcc-S.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1190186681'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-6562599964542356503</id><published>2008-08-21T21:58:00.000-07:00</published><updated>2008-08-21T21:58:00.000-07:00</updated><title type='text'>I do not meant o scale the cost based on the numbe...</title><content type='html'>I do not meant o scale the cost based on the number of players in the guild but rather the guild level T1, 2 or 3.&lt;BR/&gt;&lt;BR/&gt;Is size alone the only way to price things?&lt;BR/&gt;&lt;BR/&gt;My example of a bank or even a porter would only be fair if you charged per transaction to account for different guild sizes.&lt;BR/&gt;&lt;BR/&gt;Say I am in a 6 person guild and I plop down a porter in my guild. I will very rarely use those ports because there are less of us. In a guild of 100 they will use the ports 10x more than I so the only fair way is to charge a small fee per port... or an easier way is to just charge a bit less for taxes and purchase.&lt;BR/&gt;&lt;BR/&gt;Now nothing is to say that a large 100 person guild would not be happy with a T1 hall and use the heck out of the porter so the only "real" fair way is to charge a small token port fee. This is too complicated so I understand why you want to just tax people weekly but how is this fair for people who will use the amenities less?&lt;BR/&gt;&lt;BR/&gt;Same goes for status rent. What was your base size guild that you set the rent for?&lt;BR/&gt;&lt;BR/&gt;How can you understand that the "initial" purchase of the T1/T2 halls needed to be halved yet the real expensive stuff to put in the halls all costs the very same for all three tiers?&lt;BR/&gt;&lt;BR/&gt;It just does not make sense. Allowing us to by a hollow shell of a hall then sticking it to us in rent... well I can see that you just do not see it this way.&lt;BR/&gt;&lt;BR/&gt;I'll bet you one shiny nickel right now that Guild Halls will be a bust under the present system. Large guilds will love them small guilds may buy them but they will be decorated and remain near empty of the goodies because the cost is just too high.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/6562599964542356503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/6562599964542356503'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1219381080000#c6562599964542356503' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2141067482'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-8101886585594285255</id><published>2008-08-21T21:44:00.000-07:00</published><updated>2008-08-21T21:44:00.000-07:00</updated><title type='text'>Greg, you just put into words what was tossing aro...</title><content type='html'>Greg, you just put into words what was tossing around in my mind :)&lt;BR/&gt;&lt;BR/&gt;Drives my wife crazy when I do the "well what if..." things. &lt;BR/&gt;&lt;BR/&gt;&lt;BR/&gt;I, as a player really appreciate the fact that the dev's have listened to the players (despite the fact that I thought things were fine as they were :P ) and adjusted things based on feed back.&lt;BR/&gt;&lt;BR/&gt;&lt;BR/&gt;Sounds like I'm kissing butt, however I just understand that no matter what the team does, it's going to annoy someone.&lt;BR/&gt;&lt;BR/&gt;Bottom line, this is a great game and I still have fun most of the time when I log in :)&lt;BR/&gt;&lt;BR/&gt;&lt;BR/&gt;anon player</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/8101886585594285255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/8101886585594285255'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1219380240000#c8101886585594285255' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1223404972'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-3737883178907002818</id><published>2008-08-21T21:37:00.000-07:00</published><updated>2008-08-21T21:37:00.000-07:00</updated><title type='text'>Scaling the price of amenities by guild size is un...</title><content type='html'>Scaling the price of amenities by guild size is unfair as well.  Its just reverse discrimination.  :)  Also, a guild might have a lot of alts or inactive players, and it just wouldn't be fair to charge them more because of that.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/3737883178907002818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/3737883178907002818'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1219379820000#c3737883178907002818' title=''/><author><name>Greg Spence</name><uri>http://www.blogger.com/profile/10111709469516671590</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_3IGtTqzb3Iw/SJDVduO9omI/AAAAAAAAAAg/zx6oN4I-JZQ/S220/341938221_nBGcc-S.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1190186681'/></entry><entry><id>tag:blogger.com,1999:blog-11200283.post-8526025703215337480</id><published>2008-08-21T18:58:00.000-07:00</published><updated>2008-08-21T18:58:00.000-07:00</updated><title type='text'>Thanks for halving the price. This will allow smal...</title><content type='html'>Thanks for halving the price. This will allow smaller guilds to at least get a T1 hall.&lt;BR/&gt;&lt;BR/&gt;Now having been nice I'll follow with the vinegar :)&lt;BR/&gt;&lt;BR/&gt;Right now the stuff you put inside the hall all costs the same no matter you in a T1 or T3. While one could argue that this is only fair I can point out that, for example, in the case of a bank you would have to hire more people/tellers and such for a larger more active bank over a smaller one. This is the "logic" you could use to allow lower costs for the T1 and T2 halls in regard to amenities.&lt;BR/&gt;&lt;BR/&gt;You see even if I picked only two amenities (banker and porter) you are talking about another 1p per week on top of that halved (thanks!) tax on the T1. Now we are up to 1.5p per week with 110,000 status points per week. This is only with two amenities.&lt;BR/&gt;&lt;BR/&gt;It is very clear that the amenity cost is based on the larger guilds but why not scale (like the hall tax) the tax on amenities as well?&lt;BR/&gt;&lt;BR/&gt;I am not looking for a handout. I'm very grateful that you lowered the T1 and T2 price and tax but since the vast majority of costs remain what you put into the hall, this still kills even T1 halls for most smaller guilds... well kills putting anything in them :)&lt;BR/&gt;&lt;BR/&gt;I do not expect to "ever" be able to purchase even half of the amenities but when you cannot even afford two?&lt;BR/&gt;&lt;BR/&gt;I hope this has already been looked at when you lowered the tax on halls. Since this calculator that has been making it's way around the web was using the only data they had available at the FF I really hope these numbers become in line with the changes in the T1/T2 hall purchase/tax.&lt;BR/&gt;&lt;BR/&gt;Our guild has been working to level to 30 for a week now... when we saw the amenity prices we were a bit shocked and wonder if it all has been a waste.&lt;BR/&gt;&lt;BR/&gt;Thanks again for the drop in price... holding our breath for the potential drop in amenities prices.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/8526025703215337480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11200283/6981343051258564174/comments/default/8526025703215337480'/><link rel='alternate' type='text/html' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html?showComment=1219370280000#c8526025703215337480' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.gregsplace.com/2008/08/guild-halls-announced-at-fan-faire.html' ref='tag:blogger.com,1999:blog-11200283.post-6981343051258564174' source='http://www.blogger.com/feeds/11200283/posts/default/6981343051258564174' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1508763377'/></entry></feed>
